I had so much fun playing the solo version of this game! Exploring character and worldbuilding within the frame of the quite contemplation of fishing was a delight. Here is a transcript of my game.
Reel Robot Fishing is a side-game for Mobile Engagement Chassis, or optionally for any other mech rpg. It's also a viable standalone---about mech fishing.
The PDF is 2 pages, text only, but the information in it is organized in a way that makes it super easy to understand.
Gameplay is surprisingly crunchy, and character creation involves a number of moving parts. It also plays in real time, over the course of an hour.
To cast, you toss a d4 onto the provided board. Landing it in the right spots will give you an opportunity to try and reel in a fish, which is handled through a PbtA style 2d6 roll, which another player GMs.
If you fail to hook anything, you instead have a conversation with another player. Example topics are provided, and roleplaying fits extremely naturally into the context of the fishing excursion.
There are also a lot of excellent tips about building and maintaining atmosphere, including setting light level, ambient noise, and other elements.
Overall, if you're looking for a fishing game that plugs into any rpg, I strongly recommend this one. It holds up as a standalone, but it also really shines as downtime in a longer campaign. Definitely grab this if you have the chance.
Thank you so much for this lovely feedback! I'm glad the roleplaying elements are sticking and that it feels hefty enough to feel worth its hour run-time, while light enough to feel like an easy plug-and-play!
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I had so much fun playing the solo version of this game! Exploring character and worldbuilding within the frame of the quite contemplation of fishing was a delight. Here is a transcript of my game.
One of the player classes in my game "Mectors" is Fisher, and I would absolutely delight in players using this during downtime. :D
Reel Robot Fishing is a side-game for Mobile Engagement Chassis, or optionally for any other mech rpg. It's also a viable standalone---about mech fishing.
The PDF is 2 pages, text only, but the information in it is organized in a way that makes it super easy to understand.
Gameplay is surprisingly crunchy, and character creation involves a number of moving parts. It also plays in real time, over the course of an hour.
To cast, you toss a d4 onto the provided board. Landing it in the right spots will give you an opportunity to try and reel in a fish, which is handled through a PbtA style 2d6 roll, which another player GMs.
If you fail to hook anything, you instead have a conversation with another player. Example topics are provided, and roleplaying fits extremely naturally into the context of the fishing excursion.
There are also a lot of excellent tips about building and maintaining atmosphere, including setting light level, ambient noise, and other elements.
Overall, if you're looking for a fishing game that plugs into any rpg, I strongly recommend this one. It holds up as a standalone, but it also really shines as downtime in a longer campaign. Definitely grab this if you have the chance.
Thank you so much for this lovely feedback! I'm glad the roleplaying elements are sticking and that it feels hefty enough to feel worth its hour run-time, while light enough to feel like an easy plug-and-play!
This is a fantastically well designed game! Thank you for writing it!