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(+1)

I had so much fun playing the solo version of this game! Exploring character and worldbuilding within the frame of the quite contemplation of fishing was a delight. Here is a transcript of my game.

(+2)

One of the player classes in my game "Mectors" is Fisher, and I would absolutely delight in players using this during downtime. :D

(+1)

Reel Robot Fishing is a side-game for Mobile Engagement Chassis, or optionally for any other mech rpg. It's also a viable standalone---about mech fishing.

The PDF is 2 pages, text only, but the information in it is organized in a way that makes it super easy to understand.

Gameplay is surprisingly crunchy, and character creation involves a number of moving parts. It also plays in real time, over the course of an hour.

To cast, you toss a d4 onto the provided board. Landing it in the right spots will give you an opportunity to try and reel in a fish, which is handled through a PbtA style 2d6 roll, which another player GMs.

If you fail to hook anything, you instead have a conversation with another player. Example topics are provided, and roleplaying fits extremely naturally into the context of the fishing excursion.

There are also a lot of excellent tips about building and maintaining atmosphere, including setting light level, ambient noise, and other elements.

Overall, if you're looking for a fishing game that plugs into any rpg, I strongly recommend this one. It holds up as a standalone, but it also really shines as downtime in a longer campaign. Definitely grab this if you have the chance.

(+2)

Thank you so much for this lovely feedback! I'm glad the roleplaying elements are sticking and that it feels hefty enough to feel worth its hour run-time, while light enough to feel like an easy plug-and-play!

(+1)

This is a fantastically well designed game! Thank you for writing it!